Apogrowth - emotional game experience
A downloadable game for Windows
The obsession with the new energy form of 'Life Essence' has corrupted the future world.
You, a spore, as the last drop of life essence in this post-apocalypse world, is ready to set off and bring the world back to life.
Enjoy the soothing movement and emotional experience of this artistic leisure game. Fly around the remains of this world and find corpses scattered within. You can revive lost memories of the bodies and gain life energy to fly further. If you lost your way, follow the guidance of green essence!
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Concept / Environmental Artist: Minea Juntura
Level Design / Programing: Ossi Luoto
Programing: Nina Tepponen
Technical Artist: Ahmad Erfanijahanbakhsh
Animation / Modeling / Visual materials: Bingxiao Luo
Music / Sound Design: Josef He, Enchao Jiang
Narrative Design: Joel Autio
Status | Released |
Platforms | Windows |
Authors | Xiao, nintep, Jash Games, A57R4L, Minea Juntura, JosefHe, NiSword |
Genre | Platformer, Visual Novel |
Tags | 3D Platformer, artgame, Post-apocalyptic, Relaxing |
Download
Install instructions
Works with most PC without touchpad!
Comments
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keeps turning left after the start, is that normal?
It's not! Thank you for raising it up! But I opened the file on my computer again, seems no problem. Would you mind sharing a screenshot to us?
here is the screenshot, don't you need some log? I tested it also on another computer, it starts flying up to clouds there, with very weak response to mouse controls. on both computers I used mouse, on first one also gamepad with the same result.
This is really weird, I downloaded the file here and still didn't appear to me the problem. I'll communicate to the group first as I'm not sure which log will help us to fix this. But thank you so much for posting this bug! If you have any more time, please add us on discord so we can learn more about the problem. #xiao_crstn
I looked into Player.log and found these entries:
New input system (experimental) initialized
<RI> Input initialized.
<RI> Initialized touch support.
so I tried it on my notebook with touchpad and the game run just fine. keyboard and both mouse and touchpad were working. I also got infographics about controls usage after the start, which was missing on my both PCs. PCs also didn't react on keyboard input, or just very weakly.
Could you please upload version of the game which does not initialize touchpad and uses only conventional input? Maybe that is the culprit.
Thank you for the detailed logs! Unfortunately I'm from the art side of this project so I'm incapable of doing that😬 I‘ll transfer these to our programmers and inform you soon as we uploaded that version!